Privacy

HUMAN ENOUGH — plain and short, on purpose.

What's stored, and where

The game saves your settings, progress and stats in one place: your browser's own localStorage, under the key he:v1. That includes your drawn signature, if you've drawn one. It stays on your device, in this browser, until you clear it — we don't have accounts, and nothing in it is sent anywhere except what the sections below describe.

Separately, the game talks to our own server for three things: anonymous, aggregate play counts ("Analytics" below), the results of challenges you send to friends ("Challenge links" below), and the leaderboards ("Leaderboards" below).

Your signature

Your signature never leaves your device on its own. The only way it goes anywhere is if you choose to share your Certificate of Humanity image — at that point it's part of a picture you're actively sending, the same as sharing any photo.

Accounts

There are none. Nothing to sign up for, nothing to log into, nothing tied to your identity.

Analytics

We collect anonymous, aggregate counts about how the game is played — nothing tied to you. Each time one of a small, fixed set of things happens (a session starts, a run finishes, you tap a share button, a challenge link is opened, a Daily Check is completed, an appeal is used, the game hits an error), a tiny message goes to our own server: which of those it was, the game mode, and numbers like your Humanity score. That's used for two things: to see whether the game is working during launch, and to power the real "More human than X% of today's players" comparison — which only ever shows a number computed from actual players, never a made-up one. For an error, only its broad kind and the game screen it happened on are sent, never the error message or any other detail.

Share links also carry a short g= tag: how many shares away from a first player you are, and the hour you first opened the game. When a friend opens your link for the first time, their game reports only their own position in that chain and how many hours passed — a count that tells us how the game spreads, not who shared it. Your own position is kept on your device.

We sometimes test two versions of part of the game. On your first visit your game picks one at random and remembers it; share links then carry a short x= tag naming that version, and the counts above are kept separately per version. If you first came from one of our ads, links also carry an ln= tag naming that ad batch (for example a country and week), which is the same for everyone who came from it.

What's not collected: no cookies, no accounts or sign-in, no IP address, no device or browser fingerprint, no advertising or user-agent identifier — and nothing that could link two of your visits together. Your drawn signature is never part of this; see "Your signature" above. (The one exception to "no identifier" is the random challenge code, described next, and it is only used for your challenge list and the leaderboards, never for these counts.)

Challenge links

After your first run, the game creates a random code for you and keeps it in the same localStorage. The challenge links you share carry a scrambled version of it, so that when a friend finishes your challenge, their result can be added to your list: their Humanity score, whether they beat you, and their nickname if they set one. You see that list under "Your challenges" in the menu, and it unlocks the recruiter achievements. Only the device holding your code can read your list; the scrambled version in the link can add to it, not read it.

The code is random. It isn't tied to your name, device, IP address or anything else about you, and clearing the game's data gets you a new one. Your list is kept on our server only for this feature.

Leaderboards

When you finish a run, the game sends our server your Humanity score, with the scrambled version of your challenge code, your nickname if you set one, and the language you play in. The server keeps your best score from a regular run and your result in today's Daily Check, and shows them on public leaderboards: worldwide and for your language. Without a nickname you appear as "Human #" plus the first four characters of the scrambled code. A nickname can only use the letters A–Z, digits and spaces, and one that's offensive is shown as anonymous.

When someone finishes a run from your challenge or invite link, your two codes are linked, and each of you then sees the other on your friends board. Only the device holding your code can see your friends list.

You can stay off the public leaderboards with "Hide me from public boards" on the leaderboard screen (friends still see you). Nothing else is sent for the leaderboards: no IP address, no device details, nothing that identifies you. We may remove any entry, for example an offensive name or an impossible score.

Ads

Ads are off right now. If that changes, this page will be updated first, and where the law requires it, you'll see a consent prompt before anything is enabled.

Deleting your data

Everything the game keeps about you is on your own device, apart from your leaderboard entry (below). To delete it, clear this site's data in your browser's settings (the stored data for humanenough.net). That removes your progress, settings, signature and challenge code, all at once.

What stays on our server after that isn't about you: the anonymous counts described under "Analytics", which never identified you in the first place, and your challenge list, which sits under a random code that nothing links to you and that nobody holds once you've cleared the game's data.

Leaderboard entries also stay, under that same random code, with the nickname you chose. To take yours down, turn on "Hide me from public boards" before clearing the game's data, or email us the nickname and we'll remove it.

We also run ads for the game on social networks. The app we use to manage them has no sign-in and receives no information about the people who see or tap an ad; we only see totals, like how many times an ad was shown or tapped. So there's no personal data from those ads for us to delete.

Contact

Questions, requests or anything else: human@humanenough.net. A real human reads it.

The rules of the game itself are on the terms page.

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